🧠 Pitch
"Welcome to the Caga Shop, come and buy your own Caga Tio Log, feed them with tasty meals and end up beating them to get your presents, gifts and rewards."
CagaShopper is a particular game that we made, it was a silent Jam so 3 teams making 3 games in the same time, and every 3 days we switched project so each time will work on each project but wiht 0 communication outside-teams, so we don't know what the other made and are making!

⏱️ Jam Details
Jam name: LIG Silent Jam 2024
Theme: Christmas Spirit
Duration: 10 Days
Team Size: 15 Persons
The TeamProgrammer: Team1: Myself; Team2: Tomé Bourdié & Volodia Busserau
Artist: Yann Gigez, Lisa Buffo & Finn Buffo
Designer: Team1: Myself; Team2: Hugo Baudet, Yann Gaudillat & Oscar Yerasimos
🕹️ Gameplay Snapshot
Buy your own Caga Tio logs, feed them with fruits, biscuits and bread from different qualities. Once they're full, hit them with the stick to get your investment back.
With your Hollies (the in-game currency), buy logs of better quality, better biscuits, bread and fruits to feed them faster and better.
Once you hit the logs enough they explode and give you Hollies to buy objects and decorations! Put the decorations on the background to decorate your space!
It's an endless little simulator, the main objective is to decorate your background by beating logs that have reached the maximum feeding. They will drop you present boxes and Christmas tree decorations. You get more money per seconds for each decorations in the background so easier to get better food and logs.
📸 Visuals


🛠️ My Contribution
- Game Design (Concept of the Game, Lore following the real tradition)
- Economic Design (Balancing of the different tier of food, Shop and Currency System)
- Programmation (Shop Menu, Feeding of the logs, Generic Behavior of the logs, )
💡 Lesson Learned
Learnt how to start a project and code the script so proprely that the next team having it would be able to understand fully the vision without telling them anything.
Working on an Economic game is really interesting in term of Balancing, not making the game too easy or too hard, calculating how much time it should take to achieve certain points depending what we want the players to spend their time on. So I really enjoyed making this game.
🔗 Play Link
The game is playable from the Itch.io link here!