Forgotten Baggage

🧠 Pitch

"Hello sir, have you lost something? Let me help you looking for it, we will bring your belongings back in no time."

You are playing as an Airport employee in the lost objects section, your objective is to give to the travelers the object they lost.

Network Diagram

⏱️ Jam Details

Jam name: LaTech Game Jam

Theme: Lost & Found

Duration: 48 hours

Team Size: Solo

🕹️ Gameplay Snapshot

    Listen & Search

    The NPC will pass one by one in front of your desk and ask for a precise item, you have to look among a certain amount of baggages to find it and be able to give the NPC back their belongings.

    You have a limited time shown by a timer on the screen, to give as much items back to the NPCs as you can.

📸 Visuals

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🛠️ My Contribution

- Game Design (Inspiration from Paper Please, the Theme leading to an airport "lost & found" scenario, what are to find and how, etc..)

- UX/UI (Placement of the NPC askings, the baggage trail, the timer and the open baggage area)

- Sound Design (free to use sounds)

- Programmation (C# code in VisualStudio from A to Z in the project)

- Art (Visuels of the map, characters and objects (Photoshop and Paint3D))

💡 Lesson Learned

It was one of my first project made in solo, and I really loved it, it made me learn the importance of self organization, a raisonable size of scope for a short project time.

Tech logo

Unity

Itch.io Published

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Short Experience

Arcade Game

Lost - Theme

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Made in 3 Days

Solo Made

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LaTech GameJam Winner

Reach out via email to collaborate !

Alexandre Foussat

Game Designer

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