🧠 Pitch
"No laws. No witnesses. Only the Cosmic Harpoon."
In a universe where the Twelve have outlawed all resource extraction, only one path to power remains: the Cosmic Harpoon. The fastest, most agile propulsion system ever forged for zero-gravity combat.
As a renegade bounty hunter, you face your nemesis in the endless void. No witnesses. No escape. Only the stars and drifting asteroids will watch the final duel.
Fight. Survive. And above all… Harpoon!

⏱️ Jam Details
Jam name: IIM Godfather 2025
Theme: Harpoon
Duration: 3 Days
Team Size: 8 Persons
The TeamProgrammer: Volodia Bussereau, Ugo Signat & Milan Dupuis
Artist: Eva Ferreira & Angela Tran
Designer: Antonin Trebosc & Myself
Game Producer: Mounir Ben Taleb
🕹️ Gameplay Snapshot
Harpoon Them All! is a simple two-player game where each player controls a ship. To move around the arena, you shoot your harpoon at walls or obstacles and get pulled toward them.
The only way to damage your opponent is by crashing into them while you're hooked to a surface.
Throughout the match, bonus items spawn inside small orbs. You collect them by touching the orb with your ship.
Some bonuses increase your speed, slow down your opponent, or even launch a sun or meteor.
The faster you go, the more damage you deal — so managing your bonuses and mastering your harpoon movement is key to victory.
📸 Visuals


🛠️ My Contribution
- Game Design (Defined how the game works, how players deal damage, win and lose conditions, and the different bonuses and maluses)
- QA (Playtested and balanced the game, fixed bugs, and adjusted values for speed and cooldowns of in-game events)
💡 Lesson Learned
It was a really fun Game Jam. I discovered new ways to design combat mechanics and explore original methods of dealing damage in a versus-style game. The experience taught me a lot about balancing fast-paced gameplay and creating satisfying feedback loops.
🔗 Play Link
The game is playable from the Itch.io link here!