💎 Pitch
Welcome to Workhorse© Inc.
We hope you find your place in our small family.
At Workhorse©, we strive to provide a healthy, serene working environment where everyone feels like they belong.
Devote yourself to the company, and the company will devote itself to you.
Clean. Print. Repeat.
At Workhorse©, no need for complex assignments or brain-wracking puzzles. We ensure you'll always be given the simplest tasks.
Just follow the instructions.
🌟 Introduction
Workhorse is a VR game built around the theme of oppression. With the team, we wanted to create a workplace atmosphere where all your colleagues are watching you.
You’ll have to complete daily tasks, print documents, clean your desk, while feeling like something is wrong. The other employees stare at you, even walk toward you.
This project was especially exciting for me, as it was my first time working in VR. Designing inputs and features that match human vision and physical interaction was fun and challenging.
I also wanted to experiment with creating an oppressive atmosphere using SFX and VFX. A lightly story-driven game with player interactions, it was a very interesting experience.

👾 Gameplay
The gameplay in Workhorse is linear and narrative-driven. The player spawns at their desk in an office. Tasks are assigned by the boss via the computer.
As the player completes tasks, their colleagues begin to watch and approach them, building pressure and creating an anxious atmosphere.
This tension is amplified through dizzying VFX and unsettling soundtracks. Eventually, when the pressure reaches its peak, the player has two choices:
- Leave the building, which restarts the day with slight changes
- Submit a resignation letter to the boss, ending the game and escaping the toxic environment
📃 What I've realized on the project

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The storyboard
With the other Game Designers, I sketched out the full storyline on the blackboard. Even though it’s a short game, we wanted to include some twists and replayability through a loop mechanic.
We focused on having two endings, one that restarts the loop, and one that ends the game completely with a "You've finished it" moment.



The collegues, getting more pressuring
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The printer
The printer is a key part of the game. The player has two tasks involving it: printing regular documents and printing the resignation letter.
To use it, the player must grab a USB key from their desk, plug it into the printer, and hold their hand on the print button until the loading bar fills.
As the player holds the button, colleagues begin to approach, increasing the pressure. Once they’re close, an intense soundtrack plays, making the player feel like the center of attention, watched by everyone in a hostile way.



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The desk
The desk is the heart of the game’s atmosphere. The player spends most of their time here completing tasks.
It includes a computer that displays tasks, and drawers filled with props like pencils, papers, books, and paper balls.
The player must sort these items to complete tasks and uncover hints about the situation and how to finish the game.
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The collegues
The colleagues are the main entities in the game, surrounding the player and making them feel uncomfortable.
Our goal was to make the player feel like the new hire, afraid to make noise with the printer, or even while walking.
The more the player interacts and makes sound, the closer the colleagues get, until they’re just centimeters away.

📌 Lessons Learned
- I learned how to use a mix of VFX, visuals and sound to create emotion and tension for the player, and how to use them effectively.
- I discovered how to build a narrative-driven ambient scene that makes players feel exactly what we want them to feel.
- I also learned about the unique challenges VR adds to game development, like interaction design, visuals, menus, text readability and texture handling.
âš¡ Quick infos
Project made in 2 weeks using Unreal Engine 5.
The team:
- Programmers: Clément Bostyn, Alexis Le Bourhis and Santino Romero
- Designers: Scotty Fermin, Thomas Florent, Virgile Vazeille and Me
- Artists: Paul Averous, Nathalie Pahmer and Aida Menheim
- Producer: Anna Samoilenko & Alessandro Santarelli
The game is playable and available on the Itch.io page here!